![]() Start from the underneath garments, activate it then simulate. Select all your garments, right-click and choose Deactivate (Pattern and Sewing). Add all your garments to the scene, set the Particle Distance to 20 for everything. Start a new file and load your Avatar, from File>Add>Garment. This method will allow you to focus on designing one garment at a time you will never get distracted by other garments in the scene and it will make MD simulate way more efficiently, avoiding any clothes intersects. If you are dealing with very complex clothing design, you should work on each garment separately and then merge everything in one file and simulate them using the layers system in MD. MD allows you to create a library of clothes and each garment you create can be modified and re-used to fit other characters. Think about three major things: the main patterns that create the garment, the sewing seams and how these patterns are sewn together, and finally the other details such as pockets, zippers, buttons, and so forth. Sketching clothes on paper will help you understand sewing patterns and explore ideas. The most important thing to know is how to read the sewing blueprints! Go to the public library, grab some sewing books and read about the basics of sewing. You don't have to be a fashion designer to use MD, but you should know the basics of fashion design. ![]() Begin by sketching the design and texture so you have a good idea about the clothing before starting in MD
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |